jayanam writes: In this video I show a workflow for creating a hardsurface low and high poly model with Blender 2.8 and then texture it with Substance Painter, where I bake the high poly details into the low poly model to create mesh maps like Normal, Curvature or Ambient Occlusion.

The post Blender 2.8 Hardsurface Workflow with Substance Painter appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/12/27/blender-2-8-hardsurface-workflow-with-substance-painter/


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