Pierre Schiller writes: The general workflow goes like this (you can see it on the first minute recap on the video): Create a vertex, use the skin modifier, (E)xtrude and form a tree-like shape Use the displacement modifier to create irregular shapes Use another displacement modifier to create bulge blobs Create a Curve. Use the […]

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from BlenderNation https://www.blendernation.com/2018/10/28/venom-vfx-goo-made-in-blender/


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