Game Asset Pipeline : Substance Painter Texturing
This is the last part of the game asset pipeline series for the stylized rock. In this one we will bake the textures (normal, ambient occlusion, curvature, albedo, roughness…) in Substance Painter and add a stylized material from a fellow artist named 3DEx.
Get the Stylized Smart Material here:
After that I bring the PBR textures again to Blender 2.8 and add these to the model using the principled shader. As a helper I use the addon NodeWrangler which is finally migrated to Blender 2.8!
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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com