Blender 2.8 Tutorial : PBR Texture Painting
In this video tutorial I show how to texture a model with Blender 2.8 using PBR texture painting.

I add paint slots for base color (albedo), bump (heightmap) and roughness. The bump and roughness maps just contain black and white values (greyscale), the nodes for the principled shader are set to non-color data for them.

In one of the next tutorials I show how to convert the heightmap into a normal map so that you can use the textures in a game engine like Unity, Godot or Unreal Engine.

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Production Music courtesy of Epidemic Sound:


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