Erik Selin writes: In this post, physically based rendering and Blender materials, we looked at how the principled shader really works. We lay the foundation for our future material creation in Cycles and for Eevee when Blender 2.8 finally arrives. Here, we will take a close look at how this is all implemented in the […]

The post Physically based rendering, Blender node system appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/10/02/physically-based-rendering-blender-node-system/
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