LIVENODING / Cycles x Eevee Procedural Texture Displacement UV Mashup
In this episode, I am sharing a couple of mashup node tree setup that you can try using Blender 2.8 and its Cycles and Eevee Engine.

Because those render engine are calculating really fast, you can generate fancy looking result by simply mixing a bunch of procedural texture to disturb UV texture to filter an image or video.

INSPIRATION:
David McSween aka 3Dpointedit
https://blenderartists.org/t/3pointedit-sketchbook/624465/186

GITHUB:
https://github.com/enzyme69/blendersushi/issues/476

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