Jonathan Lampel writes: Join me in another addon showcase stream as we continue hard surface modeling, this time adding DECALmachine and MESHmachine by MACHIN3 to our toolbelt. We’ll talk about what they are, how they work, and where they belong in a game art workflow.

The post Become a Non-Destructive Modeling MACHINE with MESHmachine and DECALmachine [$] appeared first on BlenderNation.

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