The popular open-source voxel editor MagicaVoxel has just received a nice update to its renderer: Matter->Cloud: Media material which supports multiple scattering inside volume. Sample->MIS-GGX: Multiple Importance Sampling (MIS) for GGX surfaces (Metal/Plastic/Glass) for better reflection. Sample->TR-Shadow: Tranlsucent Shadow which allows light passing though glass and cloud voxels. Only Glass->Attenuation can affect the light color. […]

The post [non-Blender] MagicaVoxel 0.99.4 adds Cloud Materials, Translucent Shadows and More appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/05/29/non-blender-magicavoxel-0-99-4-adds-cloud-materials-translucent-shadows-and-more/
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