In this video, @Martin Klekner breaks down how the cover art for the “Master 3D Environments in Blender” course was created in Blender.
⇨ Master 3D Environments course: https://bit.ly/b3d-environment-course05
⇨ Blender Shortcut PDF (email required): https://bit.ly/cgboost-resources06
⇨ Blender Secrets E-book (affiliate): https://gumroad.com/a/436106355

LINKS
⇨ Martins YouTube channel: @Martin Klekner
⇨ Trees & Bushes pack on Blendswap: https://www.blendswap.com/blend/14644
⇨ AmbientCG (formerly CC0 Textures): https://ambientcg.com/
⇨ PureRef: http://pureref.com/

CHAPTERS
00:00 – Intro
00:36 – Improved course chapter
00:57 – Reference images
01:22 – ANT Landscape base Displace modifier
02:14 – Mixing Shaders and Erosion addon
03:00 – AmbientCG textures
03:16 – Mapping textures to horizontal areas
03:56 – Ocean Vector displacement
05:42 – Scene’s particles
06:38 – Render Layers & Compositing advantages
08:03 – Outro

MY SYSTEM
CPU: Intel Core i7-7700K 4,2 Ghz
GPU: GeForce GTX 1070 Ti
RAM: 64 GB

FOLLOW CG BOOST
⇨ Facebook: https://www.facebook.com/cgboost/
⇨ Twitter: https://twitter.com/cgboost
⇨ Instagram: https://www.instagram.com/cg_boost/
⇨ Web: https://cgboost.com/

#b3d #environment #tutorial

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