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In this tutorial we will be taking an in depth look at sculpting the head.

The human head is one of the most difficult things to sculpt. I’ve seen artist go years without fully grasping the most fundamental concepts needed to work from the ground up. Instead playing around in the mud until something starts to feel right.

Well that’s no way to work, so in this tutorial I will be demystifying the head by breaking it down into its primary forms. Taking you step by step through close to 20 different stages of developing the head to build one stage at a time on top of one another until we have a finished bust.

For a limited time, this tutorial is available for free by signing up for The Rendered tier on my Patreon. You will also get the last 2 In-Depth tutorials I made + 3 Character downloads and much much more! Check it out at

Additionally, this content is included with the Appeal Academy for free:

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Loish ❤️


▼ New sub who dis? ▼
Ben De Angelis “Follygon” is a professional digital sculptor with a background in sculpting appealing characters for toys and life size figures for production in a variety of styles. Ben has worked on such IP as Pokemon, Barbie, Batman, Shrek, Ghostbusters, Hotel Transylvania, Madagascar, Flintstones, Clash of Clans and many more. With a love of different art styles he’s done heavily stylized characters for the Looney Tunes, and worked on realistic life-like pilots for the Museum of Flight in Seattle. Now Ben works as a freelancer, runs his online course, and enjoys spending his free time creating content for others that enjoy digital sculpting. You can see more of Ben’s work at the social links above.

#art #3D #sculpting


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