Darkfall writes: In this video we look at simulating the Movement of Audio. By this, I mean; when you create an animation or a VFX shot, there are times when you need to add audio to “sell” the realism of the object or action. You might just take your audio into another program and play […]

The post Simulating Audio Movement (SFX) appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/08/06/simulating-audio-movement-sfx/
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