LIVENODING 1046 / Geometry Patterns in Python as Nodes in Blender
The inspiration of this video came after I am reading this article by Chris Lesage about Python for Geometry Patterns:

At first I did not know about Python “Generator Object” and “yield”, but after I print out the data it is generating inside Blender and turn it into Nodes using Sverchok add-on, things started to make more sense.

Sverchok Add-On itself is actually full of Python generator objects inside it. Same thing with some other Blender tools.

I often take codes for granted, but big kudos to developers out there making tools for artists especially as open source tools.



View on YouTube


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>