Unite Berlin 2018 – Worldbuilding in Minutes Rapid Procedural Terrain & Scene Creation
Learn how to quickly build game-ready worlds without needing to code. Veteran developer Adam Goodrich will show you how to create, amplify and then optimize your content to deliver game worlds that not only look beautiful, but also perform well. This session is for Unity artists, programmers and studios who want to see what is possible with the latest cutting-edge procedural content-generation tools.
Adam Goodrich, Procedural Worlds