Unite Berlin 2018 – Attaining Post Processing Effects on Mid Range Smartphones
Arm and Nordeus explain how to profile your game using the Arm tools, alongside identifying and resolving pipeline bottlenecks with targeted optimization (e.g. shaders). Using “Spellsouls: Duel of Legends” as a case study, we look at how to optimize the rendering pipeline and budget for efficient post-processing effects such as bloom at high FPS.

José Emilio Muñoz López (Software Engineer, Arm)
Đorđe Đurđević (Senior Software Development Engineer, Nordeus)


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