Chris Plush writes: In the 4th and final part of this step-by-step game asset series we’ll be using Substance Painter to texture our combat knife. We’ll start off by importing the model to Substance, and then we’ll bake all the maps we’ll need for texturing. After that we’ll set up masks to isolate each part […]

The post Combat Knife Game Asset – Part 4 – Texturing appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/06/25/combat-knife-game-asset-part-4-texturing/
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