Modeling Tips : Balustrade High Poly
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A mentee of mine wanted to know how I would approach a shape like this so I decided I would show him how a production artist would approach it, as opposed to what you normally would get – which would be building the shape with curves and revolves and other such things.

Motion Graphics : Skye Nelson, aka “SkyeShark” ( )

I am a freelance artist specializing in environment and prop art, for both the Unreal and Unity game engines:
Twitter : @warrenmarshallb

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