Chris Plush writes: In the second part of this step-by-step game modeling series (see part one here) I’ll walk you through taking our low poly knife model and UV unwrapping it in Blender. You’ll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, […]

The post Creating a Combat Knife Game Asset – Part 2 appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/05/29/creating-a-combat-knife-game-asset-part-2/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>