LIVENODING 1014 / SV Procedural Animated Sequence Mask TWO
Continuing from previous video, here I am giving a couple of example usage of the SV procedural tiling animation and use it with Blender Cycles. The idea is to create a blending or changing skin with scales.

Ideally the whole thing could be accomplished maybe with FUR type of simulations or procedural setup, however UV and Cycles method seems simpler for now.



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