LIVENODING 1014 / SV Procedural Animated Sequence Mask
In this episode, I am sharing a Sverchok node tree setup from the Vault.

Basically, what we have here is a simple example of transition animation that can be used for masking. Think of X-Men Mystique skin but as a simple flat mask that you can then wrap around 3D geometry via geometry UV.

The elements needed:
– Some set of grid pattern to position our mask element
– Two set of transform values that you can lerp – linear interpolate.
– Mask shape



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