Build A Prop : Pile Of Pillows
Would you like to see more content like this, more often?

Let’s build a pile of pillows! First we sim out the cloth in Marvelous Designer, then we build the low poly using Houdini, then we bake out the normals in MODO.

This is a workflow I’ve been using lately for all my cloth work and I’m really liking it.

Motion Graphics : Skye Nelson, aka “SkyeShark” ( )

I am a freelance artist specializing in environment and prop art, for both the Unreal and Unity game engines:
Twitter : @warrenmarshallb

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