Erik Selin writes: Physically based rendering in Blender has been a guesswork for some time. With 2.79 however comes the principled shader. It will help you to create accurate blender materials for cycles. However, there still seems to be some confusion on how it works. Let’s get a closer look at it and nail Physically […]
The post Physically based rendering and Blender materials appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2018/04/24/physically-based-rendering-and-blender-materials/