Unity Navmesh AI Tutorial : Flee from Enemy
In this Unity video tutorial about the Navmesh I show how to implement and AI to let characters (animals) flee from the player.
The player is in this case the enemy that the NPCs run away from when he comes close to them.
In the next video I will add a walk or run animation to the sheep to make it look more realistic and then it is again time to update my low poly game kit, that you can get for free from the asset store:
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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com