Unity at GDC – A Data Oriented Approach to Using Component Systems
Mike Acton demonstrates best practices for component design to achieve a high degree of parallelism, minimum synchronization, and high performance. He focuses on data layout and uses common examples in games (e.g. spatial queries, logic updates, large hierarchical transformations – both static and dynamic). Discover new methods to examine your own component system transformations in order to redesign them using data-oriented principles, as well as concrete examples of data layout that you can use in your own systems.

Mike Acton, Principal Engineer at Unity

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