Unity at GDC – Rapid worldbuilding with ProBuilder
March 22, 4:00pm (San Francisco) – We recently announced that ProBuilder has become an integrated part of the Unity Editor making advanced level design easier than ever before. ProBuilder creator, Gabriel Williams, demonstrates how to design, prototype and play-test your levels rapidly in Unity. Learn how to use ProBuilder to refine your creation by sculpting complex shapes, painting custom lighting or coloring, and blending textures across meshes with the Polybrush (beta) tool.

Gabriel Williams, Software Test Engineer at Unity

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