Kamil Adamski writes: Hi, I’ve created very useful node group for Cycles. Composite node group. Just plug-in render layers, adjust what You need, and magically everything will be automatically composited. This is a node to connect without any other things render passes, also it has some adjustments like. Amount of given render pass, hue, saturation, […]
The post MeshQ – Compositing Node Group [$] appeared first on BlenderNation.
from BlenderNation http://ift.tt/2BEfF0v