Claudio Naviglio writes: Hi, this is a basic workflow of sculpting 3D with Blender. It isn’t a tutorial to create sweet bignè! Remember to: Set Display and Shading (Matcap with Ambient Occlusion) Use modifier Multiresolution (For more control over the mesh) Sculpt with appropriate sculpt brush (I like F SculptDraw, F Crease and F Smooth)

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