pavla writes: Check out the EPID trailer and learn how to model a pistol that’s high in detail, low in polygons, and optimized for great first person gameplay. We’ll go through the entire workflow from initial block out to tweaking designs specifically for FPS games, 3 different methods of high poly detailing, low poly modeling, […]

The post Modeling Weapons for a First Person Shooter [$] appeared first on BlenderNation.

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