Michael Prostka continues his exploration of using point clouds in Blender (here’s part 1). Due to a limitation in Blender’s .PLY and .OBJ importers, vertex color data is lost when imported zero-face models (ie., point clouds). Here is a way to get your colors back.

The post Blender Point Clouds Part 2 – Color Hack appeared first on BlenderNation.

from BlenderNation http://ift.tt/2wx7x2c


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