BGE_AirRace demo(win .exe) julkaistu
Posted: 16.06.2010, 22:53
Terve
Pistetääpä tännekin
"Hi
I'm making a non-commercial hobby air-race game/sim with Blender 3D's build-in game engine, which is using the Bullet physic engine.
You can see my current state on this video:
http://www.youtube.com/watch?v=7422m-zrRUo
Older one with sounds/music:
http://www.youtube.com/watch?v=vYDfISes8xU
I finally could make a .exe version for the public show.
Here is a Menu screen
Game zip file(27M):
http://fdm4bge.1g.fi/Files/10001/BGE_Ai ... e_demo.zip
Unzip file to any location.
This requires at least three axis joystick. The pedals are not supported yet, since the flight model is lacking the yaw input.
User need to first run the HOTAS.exe to make a configuration file for the BGE_AirRace_demo.exe.
Start the BGE_AirRace_demo.exe and maximize the screen.
About the penalty system (track-judge) you can find more from included ReadMe.txt file.
I try to create better brief & instruction later on.
Thank you for your attention
Xjazz"
Pistetääpä tännekin
"Hi
I'm making a non-commercial hobby air-race game/sim with Blender 3D's build-in game engine, which is using the Bullet physic engine.
You can see my current state on this video:
http://www.youtube.com/watch?v=7422m-zrRUo
Older one with sounds/music:
http://www.youtube.com/watch?v=vYDfISes8xU
I finally could make a .exe version for the public show.
Here is a Menu screen
Game zip file(27M):
http://fdm4bge.1g.fi/Files/10001/BGE_Ai ... e_demo.zip
Unzip file to any location.
This requires at least three axis joystick. The pedals are not supported yet, since the flight model is lacking the yaw input.
User need to first run the HOTAS.exe to make a configuration file for the BGE_AirRace_demo.exe.
Start the BGE_AirRace_demo.exe and maximize the screen.
About the penalty system (track-judge) you can find more from included ReadMe.txt file.
I try to create better brief & instruction later on.
Thank you for your attention
Xjazz"