pavla writes: IN FIRST-PERSON GAMES, GAMEPLAY COMES FIRST While we want our animations to look cool, it’s more important to make sure that they communicate the action without getting in the way of the player. A short, snappy, but otherwise boring animation can actually be better than a fancy one with lots of anticipation and […]

The post "Gameplay comes first!" aka FPS Golder Rules inspired by Smashbros & more appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/11/21/gameplay-comes-first-aka-fps-golder-rules-inspired-by-smashbros-more/
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