LIVENODING 1215 / SV Hilbert and Adaptive Polygons
Here is a quick SV improvisation node tree: Make a 2D pattern and apply it into 3D surface like Tissue addon using nodes.

I might have done similar thing in the past, but this can be further explored because we have Voxel Remesher too. So every stroke line is a solid component.

Maybe each pattern can be grease pencil with random pattern.

GITHUB:
https://github.com/enzyme69/blendersushi/issues/642

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>