Overview of Havok Physics in Unity – Unite Copenhagen
This video gives an overview of the physics systems and workflows powering our Data-Oriented Technology Stack (DOTS). Gain insight into design considerations underlying Unity Physics, how its use cases differ from those of Havok Physics, and how both offerings express concepts familiar to users of our classic GameObject-based physics.

Speaker: Steve Ewart – Havok

Learn more about Havok Physics: https://on.unity.com/2oaNyUg

Get an overview of physics in DOTS: https://youtu.be/tI9QfqQ9ATA

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