Using Entity Command Buffers – Unite Copenhagen
Not all gameplay needs to happen immediately. In fact, there are many cases in which deferring commands may offer a better outcome – improved user experience, performance, etc. This session explores thinking about where deferred commands are needed and provides examples on how to take full advantage of the Entity Command Buffer.
Speaker: Elora Krzanich – Unity
Slides available here: https://www.slideshare.net/unity3d/using-entity-command-buffers-unite-copenhagen-2019