Overview of Havok Physics in Unity – Unite Copenhagen
This session gives an overview of the physics systems and workflows powering our Data-Oriented Technology Stack (DOTS). Viewers will gain insight into design considerations underlying Unity Physics, how its use cases differ from those of Havok Physics, and how both offerings express concepts familiar to users of our classic GameObject-based physics. This session covers content authoring workflows for DOTS physics, as well as the basics of the DOTS physics architecture and game code layer in order to help you achieve the best performance in your DOTS-based projects.

Speaker: Adam Mechtley – Unity Technologies

Learn more about Havok Physics: https://on.unity.com/2oaNyUg

View on YouTube


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