Getting started with Burst – Unite Copenhagen
If you’ve heard about Burst but aren’t sure how to start using it in your games, then this is the talk for you. The first part of this session is hands-on in Unity and Visual Studio. Lee starts with a simple game, then ports game code to the C# Job System and speeds it up using Burst. Next, he explores what you can and can’t do with Burst and discuss common pitfalls, such as unsupported C# constructs.

Speaker: Lee Hammerton – Unity

Slides available here: https://www.slideshare.net/unity3d/getting-started-with-burst-unite-copenhagen-2019

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