GUID Based reference workflow for System Shock 3 – Unite Copenhagen
Discover the GUID Based reference workflow, with a focus on Multi-Scene workflows, save game, and how these all came together in System Shock 3. Learn about the reason for wanting a stable instance Id, why Unity doesn’t have one out of the box, what this implementation does, and how you can use it in your own projects. System Shock 3 is a great example of this tool’s power, but demonstrates how it can be tricky too.

Speaker: William Armstrong – Unity

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