Debug ray tracing for high-end graphics | NVIDIA – Unite Copenhagen
Unity’s High Definition Render Pipeline (HDRP) makes it possible for developers to unleash their application’s full potential using a custom renderer. With this great power, comes great responsibility; more than ever you need to ensure that your application maintains optimal performance so your users can have the best experience possible. Learn how to use NVIDIA Nsight Graphics to profile and optimize your application to achieve peak performance.

Speaker:
Aurelio Reis – NVIDIA

Real-time ray tracing with Unity and NVIDIA: https://on.unity.com/2n23XtN

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