BSLIVE Testing Blender 2.81 Future Function and Sculpt Branch
In this episode, I am testing the FUTURE Blender 2.81 Particles from Function Branch and then voxel remesh is using Blender Sculpt Branch. I only quickly touch some basic Function Particle Nodes, that might change again in the future, but for now just know that you can Emit Particles, add some Turbulance Force.

The process of rendering the Particles is possible via Alembic bake. So I jump between all kind of Blender version and simply carry the simulations. I use SV nodes for instancing of Particles.

Maybe there is already a way to do instancing of Particles using Function Branch, but I will look into that in the future.

This is a highly experimental demo, but if you know how, you can get a very interesting result out of this.

* For the demo, I am using the precompiled Mac version of Blender Function and Sculpt Branch by Wouter:
https://blender.community/u/Wouter

* If you are brave and a bit technical you can try building Blender Branch yourself for your system:

* Blender Function branch Particles System itself is still work in progress:
https://wiki.blender.org/wiki/Source/Nodes/InitialFunctionsSystem#Getting_Started

* YOUTUBE Blender Developers:
https://www.youtube.com/channel/UCAsj9iReHzLEYv9QawGzIOg

Enjoy!

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>