BSLIVE Revisiting Reaction Diffusion in Tissue Add-On (Numba Accelerated)
In this episode, we are revisiting Tissue Add-On by Alessandro Zomparelli which now has Numba Python acceleration, so the algorithm should work faster on dense mesh.

The resulting RD Vertex Weight can then be converted into Vertex Color for rendering and baking.

I will also give a basic example on how you can use the mixture of Reaction Diffusion using ColorRamp for Shader in Eevee or Cycles.


View on YouTube


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>