Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 19
For this demo I first started out in ZBrush 2018, and showed how to go about creating a creature using parts from other characters I have created in the past. I used a middle aged male scanned head, trying to show how you can create many different concepts from anything. I continued playing with the design and silhouette using the previous parts to figure out the creatures story. Concentrating on having the eye flow around the design and giving areas of rest, I slowly created the base form, before filling out the secondary details. After making sure I was happy with the direction, I explained a few ways to clean up your meshes, combine parts, and DynaMesh other areas to get a better structure to work from. I then showed FiberMesh and a few tricks to build, thicken, and move the hair around. I then filled in the high level details before bringing in alphas to flesh out the creatures skin and form. After sculpting, I went into poly-paint using a darker black/brown as a starting point, then brought in red and blues, and some textures to help fill out the creatures skin tone. After the PolyPainting process, I then brought the character into ZBrush 2019, going over the new NPR filters, folders, and cameras to create a more concept look for the final design.

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