Breaking Down Shapes In Your Characters
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Video mentioned during crit (sculpting a staff):

In this ZBrush Critique I will be talking about how you can simplify your geometry by using a combination of ZRemesher and the ZModeler brush. The we will take a look at fixing holes in geometry. And finish up by giving some ideas for tacking sculpting new objects. Original 3D model by Mason Reale, 2D by Jordi Villaverde.

If you would like to have your work critiqued, send a ZTL file to and include some info about what you would like me to look at.

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