Stylized Game Assets (4): Blender Low Poly UV Unwrap
This is part 4 of the stylized game asset creation series in which I show how to unwrap our Low Poly Mesh using Blender 2.8.
I also export the low poly mesh after unwrapping and in the next and last part We will use the high and low poly models we created to bake the maps in Substance Painter and add a nice stylized rock material to the model.
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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com