Substance PBR materials workflow for real-time rendering – Unite LA | AutoTech Summit
Dive into the Automotive selection available in Substance Source, showcasing how these materials are created using either a scan-based approach or full procedural workflow.

Speaker:
Jeremie Noguer (Allegorithmic)

Slides:

Learn more about Unity for Automotive: https://unity.com/solutions/automotive-transportation

View on YouTube

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