pavla writes: It’s easy to add a glass shader to anything in Cycles, but it’s more challenging to make it disperse light like a real-world prism. In this video, we’ll explore the physics behind dispersion, and how we can utilize this info to create a realistic dispersion shader.
The post Creating a Dispersion Shader in Cycles (CGC Weekly #17) appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2018/08/08/creating-a-dispersion-shader-in-cycles-cgc-weekly-17/
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