Unreal Engine 4 Punch Animation & Collision
In this Unreal Engine 4 tutorial I show how to set up a collsion for the Crunch Character’s left hand so that objects with Physics can be hit.

The collsion is a sphere that I attach to the hand’s bone by using a UE4 Blueprint logic (AttachToComponent).

For the sphere I enable Simulate Physics to react to the punch and the collision.

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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

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