Metin Seven takes a deep dive into 3D Coat and Zbrush retopology tools, comparing their results in detail. He works on his Blender Dyntopo model and shows how it’s improved at the end. I love the technique of freeform digital sculpting, as an alternative to polygon subdivision modeling. The workflow of digital sculpting feels very […]

The post 3D-Coat vs. ZBrush auto-retopology comparison appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/04/23/3d-coat-vs-zbrush-auto-retopology-comparison/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>